IELTS Speaking Part 2 cue card · Hobbies, skills and daily life

Describe a toy or game you enjoyed as a child

The full cue card, a one-minute plan for its prompts, a sample answer by Lingo Copilot and the vocabulary for this topic.

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Describe a toy or game you enjoyed as a child.

You should say:

  • what the toy or game was
  • who you played with
  • how often you played with it

and explain why you enjoyed it so much.

How to plan your answer in 1 minute

A minute is short. Spend it on keywords for each prompt, in the order of the card:

  1. 0:00–0:10

    Choose your answer

    Decide on a toy or game you enjoyed as a child. Pick something real that you know well, so the details come easily when you speak.

  2. 0:10–0:20

    What the toy or game was

    Write two or three keywords, not sentences: a name, a place, a time or a detail you can expand on.

  3. 0:20–0:30

    Who you played with

    Write two or three keywords, not sentences: a name, a place, a time or a detail you can expand on.

  4. 0:30–0:40

    How often you played with it

    Write two or three keywords, not sentences: a name, a place, a time or a detail you can expand on.

  5. 0:40–0:55

    And explain why you enjoyed it so much

    Note one reason and one short example or story. This is the part you can keep developing until the examiner stops you at two minutes.

  6. 0:55–1:00

    Check the order

    Number your notes in the order of the prompts, then use them as a checklist while you talk.

Sample answer

Written for practice. Use it for ideas and phrasing rather than memorising it, then answer about your own experience.

Sample answer by Lingo Copilot · 237 words

So, I want to tell you about hide and seek, a simple childhood game I played endlessly with neighborhood children and that holds wonderful memories of carefree summer evenings and pure joy. Hide and seek requires minimal equipment — just players and space with potential hiding places. One person closes their eyes and counts while others hide, then tries to find everyone. The last person found becomes the next seeker. Despite the simple rules, the game provided endless entertainment and subtle lessons about strategy, patience, and creativity. We played this game almost daily during summer holidays when I was between six and ten years old. Our neighborhood had perfect hide and seek terrain — gardens with dense bushes, trees with climbable branches, and houses with various features creating hiding opportunities. Sometimes twenty children took part at once, creating elaborate games lasting hours. What I loved most was the delicious tension of hiding — trying to stay perfectly still and silent while hearing the seeker approaching, heart pounding with excitement and fear of discovery. Finding the perfect hiding spot felt like a genuine achievement. The best spots required creativity — squeezing into spaces that seemed too small, climbing higher than expected, or disguising yourself among garden objects. The game also taught valuable lessons I didn't recognize at the time. The game taught me that happiness doesn't require expensive toys or complex entertainment, just imagination and willingness to play.

Another sample answer (2 of 3)

Sample answer by Lingo Copilot · 240 words

I want to describe playing marbles, a traditional game that was incredibly popular during my childhood and taught surprising lessons about strategy, probability, and friendly competition. Marbles is played by shooting small glass balls, trying to hit opponents' marbles and claim them. Players draw a circle in dirt or chalk, place marbles inside, then take turns shooting their "shooter" marble to knock others out of the circle. Successfully knocked marbles become your property, creating competitive stakes that made victories satisfying and losses truly disappointing. I played marbles obsessively between ages seven and eleven, mainly during school breaks. Our playground had a designated area where marble games were constantly going on. I built up quite a collection — hundreds of marbles of various sizes and colors, with special "shooters" that were larger and heavier than standard ones. What made marbles so engaging was the skill development it required. Success wasn't purely random — technique mattered a lot. You learned how to hold your shooter, calculate angles, judge distance, and adjust for ground conditions. I spent hours practicing my shooting technique, developing specific strategies for different situations. The game also involved social dynamics and unwritten rules. Trading marbles before games, negotiating which ones were at stake, and establishing what counted as fair play required communication and negotiation skills. This simple childhood game provided surprisingly rich learning experiences disguised as pure entertainment, showing how traditional play often builds in valuable educational elements naturally.

Another sample answer (3 of 3)

Sample answer by Lingo Copilot · 251 words

I'd like to share memories of playing "sardines," a reverse version of hide and seek that became my favorite childhood game, creating especially strong memories of laughter, teamwork, and creative hiding strategies. Sardines flips traditional hide and seek — one person hides while everyone seeks. When a seeker finds the hidden person, they quietly join them in the hiding spot not announcing the discovery. Gradually, more seekers find the location and squeeze in together until everyone's crowded into one hiding spot like sardines in a tin, with the last finder becoming the next person to hide. We played sardines during evening gatherings when extended family visited. With cousins ranging from five to fifteen years old taking part, the games involved various ages working together. The houses where we played — grandparents' large old homes — provided perfect environments with loads of potential hiding spots. What made sardines particularly memorable was the building hilarity as more people crammed into hiding spots. Imagine squeezing six children into a wardrobe, trying desperately to stay silent while someone searches nearby — inevitably someone would giggle, causing everyone to struggle harder to hold back laughter. The combination of physical closeness and required silence created irresistible comedy. The game also created unexpected bonding. Older and younger cousins who might not otherwise interact closely would find themselves squeezed together in a closet, sharing whispered jokes and creating inside jokes that lasted long after the game ended. Those chaotic, joyful games with family remain among my fondest childhood memories.

Useful vocabulary

imaginativeadjective
Having or demonstrating creativity and the ability to form mental images or concepts.
collaborativeadjective
Involving joint effort and teamwork among participants toward a shared goal.
stimulateverb
To encourage or arouse interest, activity, or enthusiasm in someone.
pastimenoun
An activity done regularly for pleasure during one's spare time.
nostalgicadjective
Evoking a sentimental longing for a period in the past, often one's childhood.
tactileadjective
Relating to the sense of touch; designed to be felt and manipulated with the hands.
emblematicadjective
Serving as a symbol or representation of a particular quality, era, or concept.
uninhibitedadjective
Expressing oneself or acting freely without restraint or self-consciousness.
ingenuitynoun
The quality of being clever, original, and inventive in solving problems or creating things.
conjure upphrasal verb
To bring a memory, image, or feeling to mind; to evoke vividly.
idyllicadjective
Extremely peaceful, happy, and picturesque, often in an idealised way.
catharticadjective
Providing psychological relief through the open expression of strong emotions.
anachronisticadjective
Belonging to a period other than the one being portrayed; conspicuously out of date.
serendipitousadjective
Occurring or discovered by chance in a happy or fortunate way.
halcyonadjective
Denoting a period in the past that was idyllically happy and carefree.

Useful collocations

  • vivid imagination

    A vivid imagination was the only prerequisite for the elaborate adventure games we devised.

  • endless hours

    We spent endless hours engrossed in building castles and bridges from wooden blocks.

  • sheer delight

    The sheer delight on my face when I mastered the yo-yo trick was unforgettable.

  • cherished possession

    That hand-painted figurine remained my most cherished possession throughout my formative years.

  • outdoor pursuits

    Outdoor pursuits such as kite-flying and rope-skipping kept us active and imaginative.

  • tactile experience

    The tactile experience of moulding clay into shapes was far more stimulating than screen-based play.

  • spontaneous invention

    Each afternoon brought a spontaneous invention of rules that transformed the same park into a different world.

  • cognitive development

    Research suggests that hands-on play during childhood contributes significantly to cognitive development.

  • collaborative effort

    Building the tree house was a collaborative effort that demanded ingenuity from every participant.

  • boundless energy

    Armed with boundless energy and uninhibited enthusiasm, we played until dusk without pause.

  • learn the ropes

    The younger kids would watch us first and learn the ropes before joining in.

  • play make-believe

    We used to play make-believe for hours, pretending to be superheroes.

  • run around

    We'd run around the neighborhood until our parents called us in for dinner.

  • burst of energy

    As kids, we had this incredible burst of energy that never seemed to run out.

  • while away the hours

    We used to while away the hours playing cards on summer evenings.

Follow-up questions on this topic

Questions stored with this card in our question bank, to take the topic further:

  • Do you think children's toys have changed significantly?
  • Are traditional games better for children than digital games?
  • How important is play for children's development?

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